Supplemental Documentation
(Last Updated: April 16, 2004)

Annexing

To successfully annex another country you must control their capital and they must have lost 75% of their victory points (i.e. if the enemy has two provinces each with 2 points then your ally can take one province and you can take the capital and you will be able to annex).

World Market

Trades in "red" - you lose what you offer and you get back nothing. (v1.03b) This was fixed in v1.05c so that you don't lose what you offer if your trade is not processed.

Conversion

If you lack oil, excess coal will be converted to oil at your current conversion rate (stock Paradox base conversion rate is 4 coal to make 1 oil). Only excess coal is used so this will not cut down your industry. The code attempts to maintain an oil stockpile equal to 75% of ten times the oil usage of your units (thus they essentially expect you to average 50% movement).

If you lack rubber, excess oil will be converted (stock Paradox base conversion rate is 2 oil to make 1 rubber). Note: if your units are using more oil than you have available (i.e. you have a fuel shortage) then there will be no conversion of oil to rubber. Your industry will suffer if you have a rubber shortage!

Convoys

Convoys shipping oil and supplies will only ship what is considered by the game as necessary. You can not stockpile oil or supplies in a target depot. However you can (and sometimes should) stockpile resources (Coal, Steel and Rubber) in remote depots.

Dissent

Starting a war (even if you are already at war) causes dissent. (v1.03). It's tough to get precise numbers but basically it seems like starting at an extra 5% consumer goods you get -0.01% dissent per day for each 10% of additional CG. Thus at +45% CG you lower dissent by 0.05% per day.

Germany, Italy and Japan get dissent 2% vs Democracies and 4% vs other Fascist governments (? This needs to be verified?). Other Fascist/Paternal Autocrat countries get 20% vs. other Fascists, 10% vs. Democracies, 4% vs. Communists. Democracies get 80% vs. Democracies, 40% vs. others. (Halved vs. countries you have claims on).

Terrain

River Crossing: -50% (-20% with engineer brigade)
Amphibious Invasion: -50% (-20% for Marines)
Paradrop: -30%

Jungle: -50% Attacking Armor/Mech +30% all defenders
Forest: -25% Attacking Armor/Mech +10% all defenders
Swamp: -50% Attacking Armor/Mech (-25% other attackers)
Hills: -10% Attacking Armor/Mech +10% all defenders
Mountains: -80% Attacking Armor/Mech -40% other attackers (-10% mountain troops)
Urban: -50% Attacking Armor +30% all defenders

Dug-in gives +20% defense

Envelopment -10% defense for each extra attack province
Encirclement -20% attack value of defenders

Movement

As of v1.06:

Movement is calculated based on the terrain you are moving into. The terrain you are in does not impact your speed of travel.

Oil / Fuel Usage

Ground units use full fuel when moving but only 50% while not moving.

Naval units use no fuel while in port, they use full fuel while moving and 50% fuel while sitting in a sea zone (patrolling?).

Air units use fuel only when flying (check this?).

 

Weather

Frozen -20% attacking infantry; -30% attacking Armor/Mech
Rain -10% attack
    Air - both sides operate at -30%
Snow -30% attacking infantry; -50% attacking Armor/Mech
    Air - both sides operate at -50%
Storm -40% attack
Blizzard -60% attacking infantry; -90% attacking Armor/Mech
Muddy -20% attacking infantry; -50% attacking Armor/Mech

Night -40% attackers; -25% defenders

Fortifications

Fortifications give +30% per point

Land fortifications do not defend against amphibious assault.
Coastal fortifications do not defend against land assault.

Supply

Fleet supply (naval) is always from the last port visited. Thus avoid going into any port that lacks supply (or oil)!

Infrastructure

Each upgrade of infrastructure gives +10 points of Infrastructure (sometimes it can give 11).

Government

Democracy Advantages:
Can sometimes become another government type by voting right or left.
Get 75% resources from non-national provinces

Democracy Disadvantages:
Can't declare war until 100 WE
40-80 dissent for a declaration of war
High consumer goods needs
Costs dissent to change ministers
Half organization for troops durring peacetime

Fascism Advantages:
Can declare war left and right with minimal dissent
Little consumer goods needs

Fascism Disadvantages:
Only get 50% resources from non-national provinces

Communism Advantages:
Can freely declare war
Lowest consumer goods needs

Communism Disadvantages:
10 dissent per declaration of war
Only get 50% resources from non-national provinces

Information

The F6 information screens can be misleading. For example the F6 territory (resource) values show the raw numbers, not what your nation is actually getting.

After conquering a territory the resource production is wiped out and regains one point per day.

Upgrading a Unit

Upgrading a unit costs 75% of the initial build IC cost and 50% of the time.

Misc

Aircraft rebasing costs 50% organization
Airstrikes in an adjacent province gain +15% attack (i.e. avoid long range airstrikes)
Tactical Bombardment: -25% against forest; -50% against mountains; -80% against jungles

Land units suffer -15% if more than three provinces from nearest HQ.

Exceeding command ability gives a -75% efficiency penalty for units without effective leadership.

Democracy peacetime organization is 50% (of max)

Each point of defense has an 80% chance of blocking an attack. (the manual states this as 66%)

Units lose 1% combat effectiveness for every 132 km of distance from their base of supply. (or otherwise stated 0.00757 per km)

Aircraft Model Names (Major Countries)

Model Name France Germany Italy Japan UK USA USSR Name Model
Pre-War Fighter
0 Pre-War D.501 Hs132 CR 32 Ki-27 Gladiator F3F-2 Flying Barrel I-15 0
Interceptor Fighter
1 Basic MS.406 Me109 CR 42 Falco Ki-44 Shoki Spitfire I P-40B Warhawk I-16 Ishak Basic 1
4 Improved VG-39bis Fw190 G55 Centauro J2M3 Raiden Spitfire IX F6F Hellcat LaGG-3 Improved 4
7 Advanced Ta152 MC.205 Veltro N1K2-J Shiden Spitfire XVIII F8F Bearcat Yak-9T Advanced 7
Multi-Role Fighter
2 Basic Potez 631 He112 CR 25 Ki-43 Hayabusa Hurricane I P-47B Thunderbolt I-153BS Chaika Basic 2
5 Improved Bre.699 B2 He219 CR 25bis Ki-84 Hayate Hurricane II F4U-4 Corsair Yak-7b Improved 5
8 Advanced VB-10 Do335 RE.2005 Sagittaria Ki-100 Hien Hurricane IV P-38J Lightning La-7 Advanced 8
Escort Fighter
3 Basic D.520 Me110 CR32ter A6M2 Reisen Westland Whirlwind P-47D Thunderbolt MiG-3 Basic 3
6 Improved D.551 Me210 G50 Freccia A6M5 Reisen Beaufighter Mk. IF P-51D Mustang Yak-1 Improved 6
9 Advanced Me410 MC.202 Folgore Ki-109 Hiryu Tempest V P-51H Mustang Yak-9U Advanced 9
Rocket Fighter
10 Basic Me163 Ki-200 Shusui P.1052 P-79A Flying Ram Dereznyak-Isaev BI Basic 10
12 Semi-Modern Mirage I Me263 Ki-202 Shusuikai SR.177 F-91 Thunderceptor MiG I-270 Semi-Modern 12
Turbojet Fighter
11 Basic MD-450 Me262 RE.2007 Ki-201 Karyu Meteor IV P-59 Airacomet MiG-9 Basic 11
13 Semi-Modern Mirage III Go-229 J7W2 Shinden Vampire P-80 Shooting Star MiG-15 Semi-Modern 13
VTOL Fighter
14 VTOL Mirage IIIV Me262R Ka-3 * V-6A Kestrel VZ-10 Hummingbird Yak-36 14
Model Name France Germany Italy Japan UK USA USSR Name Model
Bomber
0 Pre-War Amiot 143 Do19 BR.20 Ciconga Ki-20 Wellesley B-10 TB-3 Pre-War 0
1 Basic Farman 222 Ju89 SM.81 Pipistrello G5N Shinzan Wellington B-17D Flying Fortress Basic 1
2 Improved MB-162 He177/277 Greif Z 1018 Leone G8N Renzan Short Stirling B-24J Liberator Improved 2
3 Advanced He 274 G10N1 Fugaku Lancaster B-29A Superfortress Advanced 3
4 Semi-Modern NC 270 Ju 287 G10N2 Fugakukai * Canberra B-47A Stratojet Semi-Modern 4
Tactical Bomber
0 Pre-War MB.210 Ju 88A-1 BA64 G3M Chukou Battle B-18A Bolo Pre-War 0
1 Basic LeO 451 Do17 BA65 Ki-21 Blenheim A-20C Havoc Basic 1
2 Improved SNCAO CAO-700 He111 BA88 Ki-49 Donryu Buckingham B-25J Mitchell Improved 2
3 Advanced Fw191 Fc 20 Cansa Ki-67 Hiryu Mosquito F.B. Mk. VI B-26G Marauder Advanced 3
4 Semi-Modern Ar 234B Tenga Venom A-26B Invader Semi-Modern 4
Dive Bomber
0 Pre-War ANF Les Mureaux 115 He50 Ki-30 Henley BFC-2 Goshawk Pre-War 0
1 Basic LN-411 Ju 87D Stuka D3A2 Vengeance Mk. II A-24 Banshee Basic 1
2 Improved SIPA S-12 Hs129 D4Y2 Suisei Spearfish A-36 Apache Improved 2
3 Semi-Modern SO 4050 Vautour IIB Hs 132 Kikka A2F-1 Intruder Semi-Modern 3
Naval Bomber
0 Pre-War PL 101 Ju 88A-1 D1A Skua SB2U-3 Vindacator T-1 Pre-War 0
1 Basic LN-401 He115 G55s G3M1 Fulmar SBD-3 Dauntless IL-4 Basic 1
2 Improved FW 200C-4 Condor G4M1 Fury SB2C-4 Helldiver Ar-2 Improved 2
3 Advanced Super Etendard Ar 234C R2Y Keiun-kai Attacker FB-1 F9F1 Panther Advanced 3
Model Name France Germany Italy Japan UK USA USSR Name Model
Torpedo Bomber
0 Pre-War Latécoère 290 Do 22L B4Y Swordfish TG-2 Pre-War 0
1 Basic Latécoère 299 Fi 167 SM.79 Sparviero I B5N2 Albacore TBD Devastator Basic 1
2 Improved Ju 87E Stuka SM.79 Sparviero II B6N Tenzan Barracuda Mk. II TBF Avenger Improved 2
3 Advanced Breguet 1050 Alizé Me262Z SM.79 Sparviero III B7A Ryusei Barracuda TR.Mk.III TBM Avenger Advanced 3
Transport
0 Pre-War Ju 52/3m Tante Ju C-32 Pre-War 0
1 Basic Ju 52/3m Tante Ju Ki-56 A.W.41 Albermarle C-47 Skytrain Basic 1
2 Improved Ju 252A-1 Ki-57 A.W.41 Albermarle C-46D Commando Improved 2
3 Advanced Avro 685 York C-54 Skymaster Advanced 3
Flying Bomb
0 Flying Bomb   V1 0
Flying Rocket
0 Flying Rocket   V2A5 0
1 Ballistic Missile   V2A9 Ballistic Missile 1
2 ICBM   V2A10 ICBM 2
Model Name France Germany Italy Japan UK USA USSR Name Model

Aircraft Model Names (Minor Countries)