Starfire Spy Costs
(spy_costs.txt)
Version DD01A

# Starfire DD01A
# DD01A - reduce Spy Bonus, reduce Counter Espionage Chance

# NOTE: Obviously, the order of these variables cannot be changed.

diplomacy = {
#_HOID_SPY_STEAL_TECH_,
100
# _HOID_SPY_MINISTER_ASSASSINATION_,
250
# _HOID_SPY_INCREASE_INTELLIGENCE_FOUNDING_,
25
# _HOID_SPY_SMEAR_CAMPAIGN_,
200
# _HOID_SPY_COUP_,
750
# _HOID_SPY_SABOTAGE_INDUSTRY_,
100
# _HOID_SPY_NUCLEAR_SABOTAGE_,
500
# _HOID_SPY_FOUND_PARTISANS_,
250
# _HOID_SPY_DESTROY_AA_,
100
# _HOID_SPY_DESTROY_FLEET_BASE_,
100
# _HOID_SPY_DESTROY_AIR_BASE_,
130
# _HOID_SPY_MASSMEDIA_,
150
# _HOID_SPY_DISRUPT_TECHTEAM_,
100
# _HOID_SPY_CHANGE_MODE_,
0
# _HOID_SPY_COUNTER_ESPIONAGE_,
75 # Paradox was 50; adjust the relative cost of recruiting vs killing spies

#_HOID_SPY_STEAL_TECH_CHANCE,
-5
# _HOID_SPY_MINISTER_ASSASSINATION_CHANCE,
-15
# _HOID_SPY_INCREASE_INTELLIGENCE_FOUNDING_CHANCE,
20
# _HOID_SPY_SMEAR_CAMPAIGN_CHANCE,
-5
# _HOID_SPY_COUP_CHANCE,
-20
# _HOID_SPY_SABOTAGE_INDUSTRY_CHANCE,
5
# _HOID_SPY_NUCLEAR_SABOTAGE_CHANCE,
-20
# _HOID_SPY_FOUND_PARTISANS_CHANCE,
0
# _HOID_SPY_DESTROY_AA_CHANCE,
0
# _HOID_SPY_DESTROY_FLEET_BASE_CHANCE,
0
# _HOID_SPY_DESTROY_AIR_BASE_CHANCE,
13
# _HOID_SPY_MASSMEDIA_CHANCE,
0
# _HOID_SPY_DISRUPT_TECHTEAM_CHANCE,
5
# _HOID_SPY_BOUNS this value * the number of spies will be added to the chance to succeed
1.0 # Paradox was 2.5; reduced to avoid 10 counter spies being too powerful
# _HOID_SPY_COUNTER_ESPIONAGE_CHANCE,
5 # Paradox was 15; Reduced to avoid killing spies being too effective and thus making the spy system "worthless"


}