Doomsday Readme

Changes for 1.2

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******* Gameplay Balancing *******
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- Added "volksturm" and "modern blitzkrieg" doctrines to the german land doctrine path.
- All leaders in a combat will gain XP.
- A doctrine can no longer be abandoned if the player is doing research in the same area.
- Air units should now properly stop doing re-running missions if low on org or str.
- Escort fighters now gives a range cap instead of minus range.
- Couping nations is no longer free.
- Trickleback Factor % has been changed


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******* Bugfixes *******
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- Players can no longer change the building_cost.txt without a checksum change
- The multiplayer bug where players couldn't reload save games is now fixed.
- Minor optimisation of network protocol.
- The CTD when merging empty fleets is now fixed.
- Minor Bug fixes in several intelligence actions.
- The freeze when naval units have position 0 is now fixed.
- The Quit window is no longer in the back.
- Going to the auto-control screen no longer unlocks all production sliders.
- Fixed a problem with convoys not getting enough ships assigned to them.

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******* AI Improvements *******
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- Small tweak to ai_reactive.txt to let the AI build a bit more CV & CVL
- The AI should no longer give player controlled units "support defence" orders
- The AI file parmater for stop doing re-running missions is now loaded correctly

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******* Databases *******
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- Fixed the deathdate of South African tech team Jan Smuts to 1950
- Czechoslovakian general Vojcechovsky got his name fixed. Both the leader and the tech team got their death date fixed to 1951.
- Climate in 705 771 772 773 774 775 776 855 859 527 532 372 373 377 461 changed to Subarctic to better simulate mountaineous weather
- Fixed a swat of erroneously spelled minister traits
- Volksturm Doctrine now also gives a small bonus to urban defense for most units
- Hammerfest and Vardo are now 'extra' for Norway instead of 'minimum' because often NOR couldn't be released because of nations occupying either of these unimportant provinces
- CVL model 0 now gets 2 airdefence as opposed to 0
- Edited and added a few necessary tech teams for the 1953 enddate
- Semi-Modern Anti-Air Artillery brigade may now lead to the discovery of SAMs
- Advanced Air Transports may now lead to the discovery of Air Cav Divisions
- Province of Changde (1397) is now a potential extra for Manchukuo and Shanxi, not a minimum.
- Province of Bayan Nur (1439) is now a potential extra for Mengkukuo
- Techs Rear Area Supply Dumps and Deep Logistic Organisation now only give a 10% attrition mod instead of 15%. This to account for the added hospital techs.
- Changed tech component 16031 of tech 16030 (Intercontinetal Strategic Bomber) from aeronautics to rocketry
- Skill of USA's tech team Norfolk Naval Yard dropped to 8 from 9
- Scandinavian tech teams (tag SCA, not the regular Scandinavian countries tech teams) skills dropped by 1
- Climate of Elk City set to Subarctic (omission of before)
- Fixed an error where SAM could be revealed by Semi-Modern Anti-Air Artillery Brigade instead of Semi-Modern Static Anti-Air Artillery
- Fixed a command in land_doctrines_tech that gave an infantry bonus twice
- Historical year of Improved Turbojet CAS moved to 1947 (from 1945)
- Historical year of Air-to-Surface missile moved to 1951 (from 1942), since it requires Improved Turbojet CAS
- Practical Turbojet Engine may now reveal Attack Helicopters
- Slightly edited the minima & extra of the Arab Federation
- Added a few missing tech team pics to Mengkukuo
- Typo in db\tech\land_doctrines_tech.txt at line 1402 is fixed.
- Macquarie Ridge (Province 2592) is now Sub Arctic

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******* Events *******
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- Fixed USSR file for the Bitter Peace event with Japan Axis.
- Random Events 1000, 1010 & 1040 are now disable due to the fully functioning Intel system
- Fixed the deathdates in colonial_release.txt
- Added such events for the release of SCA by any major player to prevent exploits
- Fixed the deathdates for ai_revolters.txt (the free resources for revolters-events)
- Fixed the 'US assassinates Admiral Yamamoto' event so it sleeps the correct tech team
- Added 'persistent = yes' to the Nationalist China event to receive L-L aid from USA. The lack of this parameter prohibited the proper multiple triggering of the event
- The 'US Gearing up for War' event #58 now only moves interventionism 1 step to stop USA from entering the war too early
- Passing the Lend-Lease Act (EVT 3700) does not move the USA towards interventionism anymore.
- Having Practical Turbojet Engines is now a requirement for getting the Attack Helicopters Discovery event
- Martin Bormann should now properly become German HOG when Hess flees to the UK
- When Iraq switches sides again, former allies should properly lose military access now
- Fixed a bad trigger in the Italy Surrenders event
- Now that supplies can be traced through allies, Croatia gets back its normal provinces when released
- Added a death event for Andrew Jackson Higgins (USA)
- Romanian 'election' event 900073 should now put the proper cabinet in charge and not some Polish one (copy-paste error)
- Lend Lease Events fixed
- Added a death event for South African Jan C. Smuts (SAF)
- The USSR Great Purge now also kills of minister Alksnis (and not only the tech team by that name)
- Added a death event for Eleutherios Venizelos (GRE)
- Added a death event for Carl Mannerheim (FIN)

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*******Scenario Setup*******
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* 1936
- Revised Communist China land doctrines
* 1938
- Revised Communist China land doctrines
- Adjusted build times for capital ships in 38 scenario to allow for increased costs
- Adjusted carrier OOBs for 38 scenario to allow for light carriers
* 1939
- Added tech 4040 to ENG
- Removed tech 4200 from FRA
- Added a supply & oilpool to Shantou (1248)
* 1941
- Added German Escort fighters
- Gave the United Kingdom and the United States proper CVL techs
- Japan now has a CVL under constuction
- The United Kingdom now has some CVLs
- Japan now properly receives 8310 and 8320 as blueprints
* 1944
- Fixed Persian techs
- Fixed German techs
- The Malta Defense Force is no longer guarding Sunderland
- Gave Japan and the United Kingdom proper CVL techs
- Added a few CVL's to Japan, United Kingdom & United States
* 1945
- Fixed Etorofu IC
- Added Inventions to ENG and USA
- Added missing UK techs
- Fixed a few minister setup bugs (both DB and .inc based)
- Removed the duplicate CV Béarn from France and fixed its name
- Added a host of AA, air bases, naval bases, radar stations and more to the German territories. They barely had anything before.
* Barbarossa:
- Corrected province setup
- Revised SU and GER oob setup


Changes for 1.1

**********************************
******* Gameplay Balancing *******
**********************************
- Tweaked formula for calculating how much can be convoyed on a given amount of transports.
- Changed auto convoy code so it evens out shipping better between days
- Autoslider overproduced supplies, this will no longer happen.
- Auto sliders will now allow you to run deficits in supply and money if you have enough of them and has prioritized production
- Reduced chance of getting terrain specific combat traits.
- The cost of doing intelligence actions will now depends of the size of the country. This is implemented the same way as in diplomacy action.
- Dissallowed trading away units given as expiditionary forces
- Rewrote development (production) system to avoid bugs with finishdates changing alot even late in developments.
- Improved distribution of convoys when scarce.
- Autoproduction prioritizes money when negative, reducing dissent overrides building supply stockpile
- Changed so indirect approach minister gives bonus instead of penalty for building transport/destroyer
- Developments that havent started to be built doesnt use supply
- Summary Global manipulation no longer always succeeds.
- Smear campaign mission should now work correctly
- Tool tip for attrition displayed should now display the correct value.
- It is no longer possible to build level 2 nuclear reactor with tech for only level 1.
- Players can no longer demand units from non-allied countries in the open negotiation screen.
- Now the auto trade only make proposals two days a week,
- Fixed a problem with occupying allies territories sometimes when attacking adjacent to their territory.
- Reduced naval experience gain.
- IC sliders are now update when a production is started or cancelled
- There is no longer possible to perform an airborne assault with low org.
- Sometime when you found partisans you will not see any effect. This is caused by a province can have a negative revolt risk that is not displayed to the user.
- Only one leader per battle can gain a leader trait.
- Divisions “sea transported” no longer looses 50% org.
- Players will now loose a spy when counter espionage fails.

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******* AI Improvements *******
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- Improved auto-leader assignment to behave better.
- Fixed problem with AI "forgetting" about some divisions after invasions
- AI will no longer swap divisions around between units indefinitly.
- Improved AI's handling of creating large fleet formations.
- Improved AI setting up ASW fleets.
- Fixed auto and ai trader which sometimes created strange deals.
- AI now assembles invasion shipping somewhat faster and with less risk of aborts
- Added research priorities for escort figher, escort carrier for many countries.
- Added AI spy priorities for many countries.
- Added new AI for 1945 scenario.
- Fixed bug in garrison AI moving around wrong number of troops
- Made transport ai keep somewhat less escorts with transport fleets
- New ai file parameter max_staging_distance, controls the maximum distance from a staging province the ai can do invasions. Defafault 10, suggested use is to keep it at 10 or lower while setting the old max_distance parameter high for any country that is supposed to do invasions worldwide
- Added min_core_attack_fleets for England.
- Increased invasion max_distance for USA.
- New ai file parameter min_core_attack_fleets, sets how many attack fleets (usually >15 ships) that a nation have to keep close to home, default 0
- Fixed some more stuff to do with invasions
- The AI should no longer unload nukes and change mission.
- The AI should no longer do spy actions I allied countries.
- The AI no longer ignores nuclear reactors for installation strikes
- All AI countries had their air threshold raised to 80/80
- JAP min attack fleets raised from 2 to 3
- JAP min CORE province attack fleets raised from 0 to 1
- USA min attack fleets raised from 3 to 4
- USA min CORE province attack fleets raised from 0 to 1
- HUN neutrality raised to 150
- HUN had new conditions added to lower his neutrality, Germany partitions CZE with HUN
- CHI Industry to the interior event redone into several events
- JAP had some garrison and front changes when he attacks CHI

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******* Bugfixes *******
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- Fixed problem with handsoff cheat not always stopping all pauses
- Removed some inconsitencies with Escort Carriers.
- There is no longer a CTD when coup’ing nations that isn’t member of an alliance.
- Succesfully delay tech team popup and history log should now be correct.
- Generals can no longer get the trait "unknown string wanted".
- When you do an assassinate minister action you will now always get a popup.
- Fixed a problem with ban from alliance.
- Fixed CTD when giving units in multiplayer
- Improved a few messages.
- Fixed ctd when country selected in spy screen was annexed.
- Fixed exploit with assigning brigades to wrong unit type
- Fixed serial productions of province improvements only using manpower for first building
- Steal blueprint should now work correctly.
- Now the player will get a popup when lost a minister to an assassination
- Intel: A discovered "Send spy" mission now gives no popup for the receiving nation
- The text in end screen after a finish victory in the winter war is now correct.
- The bug where the users get a message that he had performed a spy action the he hasn’t ordered should now be fixed.
- The game should no longer crash when you annex UK as Gremany
- Send spy and counter espionage popups will no longer be showed for country that isn’t affected by the actions.
- The CTD when leader died should now be gone.
- Puppets should no longer leave alliance at reload.
- The rank icon will nolonger be buged for noname leaders.
- Global manipulation should now work correctly.
- Sabotage industry should no longer give strange messages.
- The ai should now perform counter espionage.
- Disbanding a brigade should no longer cause a CTD.

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******* Databases *******
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- Changed tech fields for Mao
- Imp turbojet tac bomber uses one rocket component
- Changed event 971 to check for vichy owning Martinique
- Changed prerequesites for turbojet cag
- Changed tech component types in escort carriers and practical turbojet engine
- CAGs can now only be attached to carriers.
- Reduced probability of japan choosing option b in pearl harbour event
- Revised and tweaked a few technology teams.
- Basic Centimetric Radar Warning Sites (5440) now have radar_eff value = 15.
- The republicans will no longer win all the time in the Spanish civil war.
- Revised end dates in revolt database.

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*******Scenario Setup*******
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* 1936
- Corrected tech setup for Canada, New Zealand and Australia.
- Added a supplydepot to Shantou.
- Revised locations for Japanese Garrions.

* 1938:
- Corrected tech setup for Communist China.

* 1939:
- Gave blueprint 1240 to Germanu
- Corrected model of HMAS Australia and Canberra
- Corrected tech setup for Canada, Communist China, New Zealand and Australia.
- Added supply depots to Japan and tweaked their garrison and CVE setup.

* 1941:
- Corrected tech setup for Communist China and Japan.

* 1944:
- Corrected tech setup for Portugal, USA, Japan, Germany and Liberia.
- Revised bomber and escort setup for UK and USA.
- Changed ownership between Peru and Ecuador on a certain province.

1945:
- Removed a supply depot in Frankfurt in 1945, to make sure the oil and supply is traced from Bremen.
- Changed ownership between Peru and Ecuador on a certain province.
- Revised bomber and escort setup for UK and USA.
- Bornholm is now occupied by Soviets.
- Removed US IC bonus.
- Corrected SOV-POL and SOV-CZE borders
- Revised EXP of all soviet divisions.
- Corrected tech setup for a large amount of countries.